Spell
FieldPseudo Space
View:
5031
Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.
Pseudo Space — Power Evaluation
Final Score: 55 ± 6 · Confidence: Medium
- Intrinsic: 52.6 · Deck: 54.4 · Meta: provisional
- Primary role: Utility · Secondary: Resource/Recursion
Why it scores here
Pseudo Space earns its score as a flexible Field Spell multiplier: its fully generic text lets it copy any Field Spell banished from the GY, which in draw-engine strategies (Chicken Game co-occurs in 81.3% of its decks) effectively grants additional draw or card-advantage triggers at minimal cost. Its power is entirely parasitic on the Field Spell it copies — standalone the card is inert — so combo_conversion and effect_interaction score low while resource_economy and accessibility reflect genuine value within Field Spell ecosystems. High ATK is not applicable and did not influence any axis score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Pseudo Space is a Field Spell searchable by Terraforming and is commonly run at 2–3 copies (avg 2.33; 61% of 369 sampled decks run 3), though its activated effect requires a Field Spell already in the GY as a precondition. (verified/observed) |
| Combo & Conversion | 35 | No combo evidence exists; by text alone the card produces no board presence and builds nothing on its own — its conversion value is entirely borrowed from whichever Field Spell it copies. (inferred) |
| Resource Economy | 65 | In draw-engine strategies, banishing a Chicken Game from the GY re-enables its once-per-turn draw trigger through Pseudo Space, generating extra card advantage at the cost of one GY resource; the 81.3% Chicken Game co-occurrence confirms this is the dominant use. (inferred from text + observed co-occurrence) |
| Effect & Interaction | 15 | The card has no inherent disruption; it copies a proactive Field Spell effect and does nothing against opponent plays on its own. (verified from text) |
| Material Utility | 10 | As a Spell Card, Pseudo Space has no use as monster material for any Extra Deck mechanic; its body value is zero. (verified) |
| Resilience & Flexibility | 55 | Extremely wide archetype coverage (81 distinct archetypes, 4 gameplay types) demonstrates cross-deck flexibility, but the temporary duration until End Phase and GY setup requirement create fragility in the activation window. (observed from deck distribution) |
| Deck-Building Efficiency | 60 | Running 2–3 copies is clean since the card is natively a Field Spell and slots naturally alongside Terraforming, but it requires another Field Spell in the GY to be functional — the first copy of the target must resolve before Pseudo Space is live. (observed avg 2.33 copies per deck) |
Calculation
Weight profile: Utility (primary only). Intrinsic ≈ 52.6, Deck ≈ 54.4, Meta = provisional. Modifiers: Splashability bonus (1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Generic Field Spell text — copies any Field Spell from GY with no archetype restriction
- Effectively extends the functional copy count of a deck's key Field Spell (e.g., Chicken Game, Toon Kingdom)
- Minimal activation cost — banishing from GY is a light resource expenditure
- Naturally runs at 2–3 copies in Field Spell strategies and fits alongside Terraforming without clutter
Weaknesses
- Completely inert without a Field Spell already in the GY — the target must resolve and be used before Pseudo Space is live
- Effect is temporary (until End Phase only), preventing sustained multi-turn advantage
- Zero inherent disruption or opponent interaction
- Occupies the Field Spell zone, which may create tension with other Field Spells needing simultaneous presence
Counters / choke points
- Ghost Belle & Haunted Mansion — negates the GY banish activation
- Anti-Spell Fragrance — delays Spell activation by one turn, disrupting the timing window
- Macro Cosmos or Dimensional Fissure — prevents GY accumulation, eliminating valid targets
- Cosmic Cyclone or other Field Spell removal — strips the copied effect before it can be used
Best use
Field Spell redundancy piece — extends functional copies of the deck's key Field Spell to sustain draw or search effects. Decks: Chicken Game draw engine, Sky Striker, Exodia, Numeron, Gate Guardian, Any Field Spell-centric strategy. Suggested copies: 3.
Evidence & gaps
- Verified: Pseudo Space is a Field Spell with a once-per-turn effect to banish 1 Field Spell from GY and copy its name and effects until End Phase; Card is legal in TCG, OCG, MasterDuel, and DuelLinks formats; 369 sampled decks run it in the main deck at an average of 2.33 copies
- Observed: 81.3% of decks running Pseudo Space also run Chicken Game, establishing the draw-engine shell as its dominant home; 81 distinct archetypes include Pseudo Space, confirming broad generic utility across strategies; 225 of 369 decks (61%) run 3 copies, indicating it is treated as a high-value consistent inclusion
- Inferred: Pseudo Space functions as additional copies of Chicken Game or other key Field Spells in draw engines, retriggerring their once-per-turn effects; Sky Striker inclusion likely supports Spell count thresholds for Mobilize - Engage! and similar Spell-count payoffs; The 2-3 copy pattern reflects that the card is valued as a redundancy tool, not a one-of tech
- Data gaps: No combos evidence — combo_conversion and actual board contribution are text-only inference No guides supplied — role context and deck-specific interaction nuance unavailable No banlist token — assumed unlimited (3 copies); if limited in any format, score would be lower No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 369-deck sample only






