Pseudo Space
Spell Field

Pseudo Space

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Once per turn: You can banish 1 Field Spell Card from your Graveyard; until the End Phase, this card's name becomes that card's original name, and replace this effect with that card's original effects.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 2, 2026
55± 6/ 100
Power Score
Intrinsic 53
Deck 54

Pseudo Space — Power Evaluation

Final Score: 55 ± 6 · Confidence: Medium

  • Intrinsic: 52.6 · Deck: 54.4 · Meta: provisional
  • Primary role: Utility · Secondary: Resource/Recursion

Why it scores here

Pseudo Space earns its score as a flexible Field Spell multiplier: its fully generic text lets it copy any Field Spell banished from the GY, which in draw-engine strategies (Chicken Game co-occurs in 81.3% of its decks) effectively grants additional draw or card-advantage triggers at minimal cost. Its power is entirely parasitic on the Field Spell it copies — standalone the card is inert — so combo_conversion and effect_interaction score low while resource_economy and accessibility reflect genuine value within Field Spell ecosystems. High ATK is not applicable and did not influence any axis score.

Axis scores

Axis Score Evidence
Accessibility 72 Pseudo Space is a Field Spell searchable by Terraforming and is commonly run at 2–3 copies (avg 2.33; 61% of 369 sampled decks run 3), though its activated effect requires a Field Spell already in the GY as a precondition. (verified/observed)
Combo & Conversion 35 No combo evidence exists; by text alone the card produces no board presence and builds nothing on its own — its conversion value is entirely borrowed from whichever Field Spell it copies. (inferred)
Resource Economy 65 In draw-engine strategies, banishing a Chicken Game from the GY re-enables its once-per-turn draw trigger through Pseudo Space, generating extra card advantage at the cost of one GY resource; the 81.3% Chicken Game co-occurrence confirms this is the dominant use. (inferred from text + observed co-occurrence)
Effect & Interaction 15 The card has no inherent disruption; it copies a proactive Field Spell effect and does nothing against opponent plays on its own. (verified from text)
Material Utility 10 As a Spell Card, Pseudo Space has no use as monster material for any Extra Deck mechanic; its body value is zero. (verified)
Resilience & Flexibility 55 Extremely wide archetype coverage (81 distinct archetypes, 4 gameplay types) demonstrates cross-deck flexibility, but the temporary duration until End Phase and GY setup requirement create fragility in the activation window. (observed from deck distribution)
Deck-Building Efficiency 60 Running 2–3 copies is clean since the card is natively a Field Spell and slots naturally alongside Terraforming, but it requires another Field Spell in the GY to be functional — the first copy of the target must resolve before Pseudo Space is live. (observed avg 2.33 copies per deck)

Calculation

Weight profile: Utility (primary only). Intrinsic ≈ 52.6, Deck ≈ 54.4, Meta = provisional. Modifiers: Splashability bonus (1). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Field Spell text — copies any Field Spell from GY with no archetype restriction
  • Effectively extends the functional copy count of a deck's key Field Spell (e.g., Chicken Game, Toon Kingdom)
  • Minimal activation cost — banishing from GY is a light resource expenditure
  • Naturally runs at 2–3 copies in Field Spell strategies and fits alongside Terraforming without clutter

Weaknesses

  • Completely inert without a Field Spell already in the GY — the target must resolve and be used before Pseudo Space is live
  • Effect is temporary (until End Phase only), preventing sustained multi-turn advantage
  • Zero inherent disruption or opponent interaction
  • Occupies the Field Spell zone, which may create tension with other Field Spells needing simultaneous presence

Counters / choke points

  • Ghost Belle & Haunted Mansion — negates the GY banish activation
  • Anti-Spell Fragrance — delays Spell activation by one turn, disrupting the timing window
  • Macro Cosmos or Dimensional Fissure — prevents GY accumulation, eliminating valid targets
  • Cosmic Cyclone or other Field Spell removal — strips the copied effect before it can be used

Best use

Field Spell redundancy piece — extends functional copies of the deck's key Field Spell to sustain draw or search effects. Decks: Chicken Game draw engine, Sky Striker, Exodia, Numeron, Gate Guardian, Any Field Spell-centric strategy. Suggested copies: 3.

Evidence & gaps

  • Verified: Pseudo Space is a Field Spell with a once-per-turn effect to banish 1 Field Spell from GY and copy its name and effects until End Phase; Card is legal in TCG, OCG, MasterDuel, and DuelLinks formats; 369 sampled decks run it in the main deck at an average of 2.33 copies
  • Observed: 81.3% of decks running Pseudo Space also run Chicken Game, establishing the draw-engine shell as its dominant home; 81 distinct archetypes include Pseudo Space, confirming broad generic utility across strategies; 225 of 369 decks (61%) run 3 copies, indicating it is treated as a high-value consistent inclusion
  • Inferred: Pseudo Space functions as additional copies of Chicken Game or other key Field Spells in draw engines, retriggerring their once-per-turn effects; Sky Striker inclusion likely supports Spell count thresholds for Mobilize - Engage! and similar Spell-count payoffs; The 2-3 copy pattern reflects that the card is valued as a redundancy tool, not a one-of tech
  • Data gaps: No combos evidence — combo_conversion and actual board contribution are text-only inference No guides supplied — role context and deck-specific interaction nuance unavailable No banlist token — assumed unlimited (3 copies); if limited in any format, score would be lower No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 369-deck sample only











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